Roger Ebert

Roger Ebert is a noted and celebrated movie critic, who has had several shows, written numerous books on the subject and won awards. The reason I bring him up in this blog, however, is because in recent years Ebert has claimed that video games are not even close to being worthy of the title of art.

“I remain convinced that in principle, video games cannot be art…No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets.”

Ebert says that games, by their definition, have rules and goals and involve player choice, and therefore the game’s creators have less of an impact on what they want to portray.

I don’t see More

Resident Evil

Resident Evil (RE) is noteworthy for several reasons.

First, it created a new genre of gaming, coined survival horror. In RE, the goal wasn’t to kill all of the enemies or rack up the highest score. The sole objective was to do whatever was necessary to survive. The game made players betrayed by their expectations. No longer were backgrounds just decoration; an enemy could come crashing through a window at any time. Players had to pick and choose their battles, whether they were going to fight or retreat and find another way. Ammo was very scarce, and the monstrosities of the Umbrella Corporation were unlike anything ever unleashed upon the world, so it was hard to tell how to best combat them.

Richard has been bit by a large snake, and it is up to Chris to find a serum, and quick!

Second, the level designs enhanced the gloomy and dire atmosphere of the game. What starts off as a simple rescue mission quickly turns into a struggle for survival. Trapped in a dense forest on the outskirts of a secluded town, the players take refuge in an ominous mansion, riddled with deadly secrets. More

The Legend of Zelda: The Phantom Hourglass

Because the boomerang’s flight path is drawn by hand, the developers were free to create intricate puzzles.

One of the first innovations comes early on in the game, where the player is encouraged to use the touch screen of the DS to make notes to themselves. These notes could range from directions to a hidden treasure to solving a complex puzzle for which the Zelda series is known for, and anything in between. But, taking down notes is just the tip of the iceberg. From there, the game design steadily forces players  to think outside the box. You enter a fortune teller’s residence, More

Video games are art

Hello everyone. My name is Kenny Martin, and video games are one of several hobbies I enjoy spending time doing. Over the next few months I am going to publish a series of posts on this blog site attempting to argue for why video games are an art form, as opposed to something just for fun.

I will do this primarily by citing specific games that I feel best exemplify the elements of gaming which categorize the medium as art. Look for the first of these pieces to come shortly.

I will end this post by saying that the word art is by its nature is so loosely defined that any two people will likely have their own idea of what is art . With that said, I believe there are a few characteristics that are common to all definitions of what is art, and for what it is worth, here is the Encyclopedia Britannica’s definition of art: a visual object or experience consciously created through an expression of skill or imagination.